NBA Street Homecourt [BLES00038] (2025)

GrantKane
RPCS3 Tester


2
2,670 posts

02-12-2017, 10:18 PM -

#1

RPCS3 v0.0.1-3-aff0484 Pre-Alpha

Quote:·F {SPU[0x2000004] Thread (SPU_KERNEL_4)} class std::runtime_error thrown: Unimplemented instruction
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUASMJITRecompiler.cpp:920)

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GrantKane
RPCS3 Tester


2
2,670 posts

07-07-2017, 04:06 PM -

#2

RPCS3 v0.0.2-5-10f9f0d Alpha
White screen only.

Quote:·F 0:00:02.125831 {SPU[0x2000001] Thread (SPU_KERNEL_1)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
·F 0:00:02.125861 {SPU[0x2000004] Thread (SPU_KERNEL_4)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
·F 0:00:02.125874 {SPU[0x2000000] Thread (SPU_KERNEL_0)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
...
·F 0:00:02.125918 {SPU[0x2000002] Thread (SPU_KERNEL_2)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)
...
·F 0:00:02.125950 {SPU[0x2000003] Thread (SPU_KERNEL_3)} class std::runtime_error thrown: SPU Interrupts not implemented (mask=0x20)
(in file C:\rpcs3\rpcs3\Emu\Cell\SPUThread.cpp:838)

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digitaldude
RPCS3 Tester


4
3,031 posts

09-13-2017, 02:59 PM -

#3

rpcs3-v0.0.3-2017-09-10-f0358f85_win64

Intro.

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Attached FilesThumbnail(s)

NBA Street Homecourt [BLES00038] (5)RPCS3NBAHomeCourt.rar (Size: 1.48 MB / Downloads: 93)

GrantKane
RPCS3 Tester


2
2,670 posts

01-12-2018, 02:37 AM -

#4

RPCS3 v0.0.4-6305-51a2b43d8 Alpha | HEAD
Ingame with libvdec.sprx.
NBA Street Homecourt [BLES00038] (7)
NBA Street Homecourt [BLES00038] (8)

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Attached Files
NBA Street Homecourt [BLES00038] (9)RPCS3.7z (Size: 158.69 KB / Downloads: 98)

connorwalks
Member


0
148 posts

02-09-2020, 07:21 AM -

#5

Can you retest on latest master? I can't get it to even get to intro with latest master even with libvdec.sprx. I have the US version but I doubt that'd make much of a difference. Just a white window pops up and emulator crashes to desktop

This post was last modified: 02-09-2020, 07:38 AM by connorwalks.

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theDreamcaster
Member


0
73 posts

02-09-2020, 12:14 PM -

#6

(02-09-2020, 07:21 AM)connorwalks Wrote: Can you retest on latest master? I can't get it to even get to intro with latest master even with libvdec.sprx. I have the US version but I doubt that'd make much of a difference. Just a white window pops up and emulator crashes to desktop

can get past intro. the opening video will freeze but that can be skipped by pressing x but the game completely freezes before every match no matter what. no error appears in the logwhen it locks up although this error appears right after boot:F {SPU[0x0000100] Thread (SPU_KERNEL_0) [0x3e2b8]} SPU: SPU Interrupts not implemented (mask=0x20)

this game regressed ages ago, probably somewhere in mid-2018. maybe there is a setting to fix but I have not found it.this is usingpal version btw...

This post was last modified: 02-09-2020, 12:16 PM by theDreamcaster.

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connorwalks
Member


0
148 posts

02-10-2020, 12:39 AM -

#7

(02-09-2020, 12:14 PM)theDreamcaster Wrote:
(02-09-2020, 07:21 AM)connorwalks Wrote: Can you retest on latest master? I can't get it to even get to intro with latest master even with libvdec.sprx. I have the US version but I doubt that'd make much of a difference. Just a white window pops up and emulator crashes to desktop

can get past intro. the opening video will freeze but that can be skipped by pressing x but the game completely freezes before every match no matter what. no error appears in the logwhen it locks up although this error appears right after boot:F {SPU[0x0000100] Thread (SPU_KERNEL_0) [0x3e2b8]} SPU: SPU Interrupts not implemented (mask=0x20)

this game regressed ages ago, probably somewhere in mid-2018. maybe there is a setting to fix but I have not found it.this is usingpal version btw...

Is this with all default settings?

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KojaGamer
Member


0
12 posts

10-21-2021, 04:31 PM -

#8

RPCS3 Version:0.0.18-12909-c0c52c33

Game: NBA Street Homecourt [BLES00038]

Update status of the game from Introto Ingame

NBA Street Homecourt [BLES00038] (16)RPCS3.log.gz (Size: 150.69 KB / Downloads: 67)

This post was last modified: 10-22-2021, 06:38 AM by KojaGamer.

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dtfor6
Member


0
1 posts

03-10-2022, 06:59 AM -

#9

(10-21-2021, 04:31 PM)KojaGamer Wrote: RPCS3 Version:0.0.18-12909-c0c52c33

Game: NBA Street Homecourt [BLES00038]

Update status of the game from Introto Ingame

i'm a little confused. so the log you attached is that supposed to give us the settings to use in order for the game to work and we go in our selves and fix it or is that something we can upload into RPCS3 in order to get it to work ?

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Asinine
Moderator
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4
2,060 posts

04-14-2022, 04:26 AM -

#10

(03-10-2022, 06:59 AM)dtfor6 Wrote:
(10-21-2021, 04:31 PM)KojaGamer Wrote: RPCS3 Version:0.0.18-12909-c0c52c33

Game: NBA Street Homecourt [BLES00038]

Update status of the game from Introto Ingame


i'm a little confused. so the log you attached is that supposed to give us the settings to use in order for the game to work and we go in our selves and fix it or is that something we can upload into RPCS3 in order to get it to work ?

Log files are required when doing a compatibility report, they can be used to look at settings. But its mainly for developers to look at in case we need to check some specific errors or compare log output in old and new versions. It also helps us block invalid compatibility tests e.g someone saying a game is not playable because they used lots of incorrect settings.

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NBA Street Homecourt [BLES00038] (2025)

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